View Full Version : Trinket choice
altoex
21st January 2009, 02:14
Hi there, which trinket do you prefer as a shadow priest?? plz discuss
Builderbob
21st January 2009, 03:08
http://www.wowhead.com/?item=37254
I don't feel there's any reason to discuss why everyone should be using this, whatever class, spec and raid role you may be playing.
karm
21st January 2009, 04:16
Darkmoon Card: Greatness
Because im great.
Lucibert
22nd January 2009, 03:02
Any caster should have the Illustration as first choice.
As second I'll go with Bob.
Builderbob
22nd January 2009, 03:55
Hi there, which trinket do you prefer as a shadow priest?? plz discuss
Hello fellow shadowpriest! I'll give a more real answer this time around:
#2 Dying Curse - Heigan (Naxx 25)(45s internal Cooldown)
Even though this trinket in pure spellpower stats isn't second best ingame, the hit on it is really handy. That's why me and many other currently use this trinket. It's only drawback is that you can't control procs, but most trinkets atm are proc based anyway, and this is the best one ;)
#3 Sundial of the Exiled - 40 Emblem of Heroism (45s internal Cooldown)
This is better than Dying Curse if you're already hit capped. I currently use it because I have not yet obtained IotDS. It can proc at the same time as Dying Curse, so they're usually up together (fun if it happens when its time to apply new dots!) or right after each other.
(#1 Illustration of the Dragon Soul - Sartharion (Obsidian Sanctum 25)
Edit: This trinket changed a bit during patch. Thus all my information on it is not longer valid and it might not be firste choice anymore.)
altoex
22nd January 2009, 11:22
thank you for answering my question so fast. my plan is to take the satharion and the hero reward trinket, and get the missing hit by malygos legs and chest, but i´m not sure because, you can use saphiorons hands and other legs or you can choose, nothing from both and the chest from satharion. this i think is only testing space or what do you said ?
Builderbob
22nd January 2009, 16:31
As long as you're hit capped there are several different gear sets as of now which are good. Using the Sartharion trinket + the badge trinket is very viable if you get your hit from other good hit items. I know a lot of priests use the legs you mention, and I myself plan on getting the chest from Malygos for it's large hit rating.
(However, the gloves you mention are subpar compared to tier 7,5 gloves in my opinion.)
altoex
22nd January 2009, 19:40
thanks a lot for your helpfully answers, another question for me iss should i take 15 haste or the tailorring benefits?
Builderbob
22nd January 2009, 20:16
Tailoring back enchant is certainly better than 15 haste. I do not know if it is better than 23 haste, but from posts I've readon the matter the tailoring back enchant seems slightly better, at least on "lower" gear levels. This means that the better gear you have, the better haste becomes, and since the proc on the tailoring back enchant does not profit from your gear (afaik anyway), in the long run it may actually be worse.
Keep in mind that as I am not a tailor atm I have not tested this myself and neither have I been looking much into the matter. My information is purely based on what I've read on different forums and webpages.
altoex
23rd January 2009, 01:20
well in 4 hours of our raid it give me up 64500 dmg with the avarage of 1058, so i thought this iss not that push that i got if i went into haste.
with your opinion and meaning you can say in the future the stat which we are going to is haste > crit thats rigth??
and another interesting discussion is, when should i debuff the opponet, with 5 stacks shadow weaving or at the beginning, that my mindflay iss 10% increasing?? what do you think and which rotation do you perfer as a shadowpriest ?
Hotchocolate
23rd January 2009, 03:36
spelldmg > crit > haste
dots dont profit from haste so it will always be less worth then crit
and at the current state id take sundial over illustration, both mindflay and mindsear dont stack the trinket so it takes you ages to stack it up, and if you aoe during an encounter you will for sure lose all the stacks...
Kinda rly sucks now, just my 2 cents
Builderbob
23rd January 2009, 03:47
well in 4 hours of our raid it give me up 64500 dmg with the avarage of 1058, so i thought this iss not that push that i got if i went into haste.
Those numbers don't really tell you anything if you don't include your total damage for the raid.
with your opinion and meaning you can say in the future the stat which we are going to is haste > crit thats rigth??
No, thats not what I'm saying. I'm saying that the more dmg you do, the more haste will buff your dmg. If you do 1000dps and add 1% haste, you'll now do 1010 dmg. If you do 2000dps and add 1% haste, you'll now do 2020 dmg. Crit also works this way.
(This was just an example. I am simplifing it a bit. I am not saying you will actually do 1% more damage in a live raid if you add 1% haste, but that's close enough to whats gonna happen to use it as an example.)
The back enchant however, will do the same damage even if you do 1 dps or 5000dps. (This is as far as I know. I'm assuming it does in no way stack with your gear. This you should find out by googling it ,ask someone who do use it about how it works, or just check it out yourself on your local test dummy.)
and another interesting discussion is, when should i debuff the opponet, with 5 stacks shadow weaving or at the beginning, that my mindflay iss 10% increasing?? what do you think and which rotation do you perfer as a shadowpriest ?
[/quote]
I am currently doing VT - MB - DP - MF - SW:P. The patch changed SW:D so it now only applies 1 stack of shadoweaving , so I changed to using MF as MF now for some reason applies 2 stacks of shadoweaving. We loose one global cooldown on this for every bossfight which ofc sucks, but knowing how often Blizzard fucks up priest spells I guess we shouldn't complain. :)
The reason I start this way hasn't really anything to do with the damage MF is doing. The reason you cast those 4 spells and get up 5 shadoweaving stacks is because Blizzard still have not managed to fix how MF refreshes SW:P on target. As long as SW:P does not fall of the target, it will do dmg according to how many shadoweave stacks you had when you casted it. Thus, if you cast SW:P on the target with less than 5 stacks of shadoweaving up SW:P will keep doing less damage than its potential for the remainder of the fight (as long as you do not refresh it "manually").
I realise that you did not ask about how shadoweaving currently affects SW:P, and for all I know you already knew this. But as this is the reason for actually using a set initial cast sequence I included it.
Builderbob
23rd January 2009, 03:55
spelldmg > crit > haste
dots dont profit from haste so it will always be less worth then crit
Thats the very simple version of it, yes. But to get the full picture one should use the values of the different stats in comparison to one another. This ofc changes as your gear changes. DPS spreadsheets are a good way to get an exact number. Haste's value might also change depending on the encounter you do. If i.e. you move a lot during an encounter, haste might suddenly not be "as bad"?
and at the current state id take sundial over illustration, both mindflay and mindsear dont stack the trinket so it takes you ages to stack it up, and if you aoe during an encounter you will for sure lose all the stacks...
Kinda rly sucks now, just my 2 cents
Very true. As I wrote in my post about the trinkets, I do not have this trinket myself, and thus I did not know about the recent changes to it when I wrote that post. As of now, like you say, it might not be very good at all in too many situations. (Luckily I use sundial and dying curse and haven't yet had the opertunity to spend dkp on this (hopefully just currently broken) trinket!)
Hotchocolate
23rd January 2009, 04:18
still waiting for dying curse to drop, so im stuck with sundial and illustration -.-
altoex
23rd January 2009, 23:10
well thats alright but the only thing i wanna know is if in the future more haste better. now iam about 19% crit unbuffed and 10% haste. in the spreadsheet it said, 17% crit and 14% haste were a dps increasing from 400 dps, so for me iss the situation now crit < haste. but its true you said, encounter of encounter iss possibile another thing. thanks for the big discussion
Hotchocolate
24th January 2009, 01:30
latest simcraft shows an increase in crit value and a decrease in haste value
Int: 0.29
Spi: 0.28
Crit: 0.83
Haste: 0.62
SP: 1.28
Hit: 1.59
if you divide that by 1.28 to get all the values in comparison to 1 spelldmg you get:
Int = .29/1.28 = 0.2265
Spi = .28/1.28 = 0.2188
Crit = .83/1.28 = 0.6484
Haste = .62/1.28 = 0.4844
SP = 1.28/1.28 = 1
Hit = 1.59/1.28 =1.2422
that means 1 spelldmg is more then twice as much worth then 1 haste etc.
so crit has become even more superior over haste then before.
I for myself would try to get just enough haste to fit 2 mindflays between 1 mb cd and go for crit on all other items, but this probably wont work due to the lack of good spelldmg/crit items
altoex
24th January 2009, 03:04
thank you very much for this perfect answers
Builderbob
24th January 2009, 08:01
latest simcraft shows an increase in crit value and a decrease in haste value
Int: 0.29
Spi: 0.28
Crit: 0.83
Haste: 0.62
SP: 1.28
Hit: 1.59
if you divide that by 1.28 to get all the values in comparison to 1 spelldmg you get:
Int = .29/1.28 = 0.2265
Spi = .28/1.28 = 0.2188
Crit = .83/1.28 = 0.6484
Haste = .62/1.28 = 0.4844
SP = 1.28/1.28 = 1
Hit = 1.59/1.28 =1.2422
that means 1 spelldmg is more then twice as much worth then 1 haste etc.
so crit has become even more superior over haste then before.
I for myself would try to get just enough haste to fit 2 mindflays between 1 mb cd and go for crit on all other items, but this probably wont work due to the lack of good spelldmg/crit items
Yes, I saw this update and personally I like it. I've been trying to aim a bit more for crit than haste after hitting 300 haste ever since wotlk release even though my current gear may not show this. This is ofc a result of certain items not dropping and hard competition on the items that do drop.
Btw, when posting numbers like that you should also include the gear used in the simulation. Unless I remember wrong simcraft have a set stat list when calculating these numbers? Or maybe people could just head over to shadowpriest.com and/or elitistjerks.com/f77/ and read up about it themselfs there. I'm sure there are very good numbers on that back enchant somewhere on elitistjerks as well.
altoex
24th January 2009, 15:42
but my certain thing on this question was only if you prefer the haste in the future with t8 or higher
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