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Marcio
16th March 2009, 07:54
Hello Method!

I play a prot warrior on Twisting Nether and let me first say congrats on your current success on the PTR, I'm counting on you guys to give Ensidia a run for their money ;)

With regards to Ulduar, My guild has found it very difficult to get 25 people on the PTR in order to do testing and those that are on have little success due to lag/disconnect/error issues etc. Because of this i find myself logging on and constantly reminding people to watch HD videos of the PTR kills (mainly yours) so that when I go into live Ulduar with them I dont get 24 people clicking no on the ready check as they dont know the tactics!

I have also been reading boss abilities etc on Wowwikki in order to get an idea of tactics as I will probably be the one explaining them on the day but currently there is limited information available and doesnt really explain how to counter these abilities well enough, for example it says a frost tank is required for Hodir but not how much resist is required, can a druid with the Sarth 3d gear manage this or does he need to go out of his way for more frost gear? but anyway thats an example.

I was wondering if there are any incredibly bored Method players that wouldn't mind sharing a brief overview of the Ulduar bosses and their abilities and explain how you have found it best to counter them. For example, the ideal setup for Flame Lev. I am not looking for an essay, just some basic information and tips if thats possible or, a link to a website with better information available than the ones I have been looking at as It is difficult to work out exactly whats going on from certain peoples perspectives in your videos.

Also @ Sco/Xavezz: from a tank's point of view I've been looking at your HP bars and getting slightly worried, it seems the bosses are deffo more healing intensive, with the current wotlk content gearing for the expertise cap hasn't been a problem as sacrificing HP/small amounts of avoidance hasn't really mattered. My question to you is will you guys be stacking HP and avoidance and this time sacrifice exp/hit in order to keep yourselves alive on certain fights of Ulduar, or are there many bosses where TPS is really an issue? I have never had problems with TPS, but then I doubt my guild's dpsers are completely on top of their game damage wise so your opinion would be appreciated!

Anyway keep up the good work, especially all you UK lads

Marcio - Twisting Nether

sparkygg
16th March 2009, 09:13
equip a shirt : )

Xav
17th March 2009, 23:41
Also @ Sco/Xavezz: from a tank's point of view I've been looking at your HP bars and getting slightly worried, it seems the bosses are deffo more healing intensive, with the current wotlk content gearing for the expertise cap hasn't been a problem as sacrificing HP/small amounts of avoidance hasn't really mattered. My question to you is will you guys be stacking HP and avoidance and this time sacrifice exp/hit in order to keep yourselves alive on certain fights of Ulduar, or are there many bosses where TPS is really an issue? I have never had problems with TPS, but then I doubt my guild's dpsers are completely on top of their game damage wise so your opinion would be appreciated!


Talking about progress raids, all you want is a big hp pool in first place. Situational, if there is a boss hitting very hard and haste parry became an issue you might want to adjust your expertise for that. Remember, everything which is not killing you faster than 2 gcd is healable :wink:

As for tps on bosses, warriors have it easy all the way in Ulduar, assuming your raid is not crippled (some dps getting overexcited for first 2 gcds in melee range of the boss while you get first slam parried and your hunters/rogues scrath their balls), you shouldn't have a problem. (also think all bosses so far are tauntable except the spawn on Vezax hard mode)