It's 105 seconds
Yes 105seconds, which means after 3 procs, you should be around 315-330seconds in the fight, after 3 procs. And your 5min cds will be up. This will obviously only work if the fight lasts the full or close to full 6minutes.
thank you for this nice guide. One can truly see that you know how to maximize your hunter dps while at the same time devoting 100% to the guilds success - even if that means personal dps loss. I surely got some new ideas reading through this guide.
There is only one thing that confused me a little bit:
This is a great way to get an extra ~15s of call of the wild - but the way you write it in the guide makes me believe you cast MD when there are >7s left on the pull. Since MD only transfers threat for the next 4 seconds to the tank (which then stays for 30 seconds), this seems like it is of no use whatsoever. Please clarify that part for me, thanks :-)Before the pull: Ask for a 10second countdown before the pull. During that you should use Misdirection, Hunter's Mark, ~7seconds use Call of the Wild while dismissing your pet, summon a new one, you should be ~3seconds then, prepot, and precast a cobra shot at 1.5seconds.
I just said that you cast it beforehand, actually if you knew 20seconds stay before pull you could use it then, its just that you shouldn't cast it at the very end because you want to prepot and precast a Cobra Shot. So I basically meant getting the buff up, not proccing it.
Last edited by Rogerbrown; 1st March 2012 at 21:11.
To make it more clear:
When you cast MD on a target you get a buff for 20 seconds, and when you hit something it will change to the 4 second threat transfer buff you are talking about. So you could use it 19 seconds before the pull and still be save.
Misdirection is a buff you cast which lasts for 20 seconds, it doesn't start diverting threat until you deal damage, it is therefore advisable that you cast misdirection before anything else in your pre-boss routines.
A rly nice idea popped in my mind tonight while raiding on Spine hc -10man. Basicaly it's a rotation so I wanted to post it somewhere where a pro raiders can say if it's worth it or not (:
Basicaly the moment we land I go for rotation which uses multi shot instead of acane shot as a focus dump ability. My guild is using the tactic that lets more than one of the big adds up instead of barrel roll em all and use a single one. So U have like 2-3-4 (if blood is nearby) targets near ur main target + a separate group if corrupted blood targets which are also aoe-able. So basicaly I keep multi shotting the main + blood group as a focus dump + go for ES normal rotation on the main target.....that's a semi-aoe semi-main target rotation in general.
The point of all this is to avoid using arcane shot in the start since it proccs our set bonus of 30% haste. From what I've noticed the internal CD doesn't let u time it with the Burning Tendrons so I found out that in this way you can arcane shot something just before the Tendons pop out and in this way you can save your rapid fire for another Tendons pfase.
Usualy we have both main and corrupted blood mob-groups positioned in such a way that you'll hardly hit a Corruption with the multi shot so that shouldn't be a problem.
Another thing that came to my mind is that the fight is like 10-12 min which means U might be able to use rapid fire twice and with my tactic that's less likely but I believe U should still be able to use it twice but the difference is this:
---with my tactic U can time properl 1 set bonus 30% haste + 1 rapid fire 40% haste
---with normal rotation U can time the 1st rapid fire but then U have a rly bad chance of getting the set bonus well timed.
I think with both tactics U should have rapid fire back up for at least one more tendons pfase so U can wait for it and use rapid fire again so in the best scenario that makes 2 rapid fires on tendons with RNG set bonus procc.........or with my tactic 1 set bonus(100% sure timing) + 2 rapid fires + if lucky RNG set bonus procc on another tendons phase....
I hope you get what I mean there and can understand my explanation in general :) After the first set bonus timed procc U can go back to normal arcane focus dump rotation etc^^ Also I think with Addons that track the internal CD ppls can go back to multi shot focus dump rotation just 5-10 sec before set bonus is going off CD to make it procc on Tendons again (:
Tell me what ya think pls <3
Whether you should arcane or multi shot is based on the job you have. If your job is to kill the bloods, then it is obviously better to use multi shot, if you job is to only dps the amalgamation and brake grips, then you shouldn't use multi-shot. Whether you should use arcane shot or not, depends on how your tendon and amalgamation dps is going. If you are breaking grips, i suggest you use arcane shot there to break it fast.
The trick is with spine, that it is not a fight about overall dps, but about controlled dps on the adds and burst on the tendon.
Mate pls read my post again and reply properly. U missed the whole point of my post. The thing is that idd the fight is about controlled burst and dps and not overall dps...pls read carefuly and you'll notice that I don't use multi shots just to top the dmg meter but to ensure I have optimal setup on my rapid fire and set bonus CDs for the Tendons phase because we need max dps there. I'd luv if the original poster of the guide could reply what he thinks about that idea of mine (:
I read your whole post and replied what I think.
What I mean is that, if you're not supposed to touch the bloods, then don't touch multi-shot. If you are supposed to break the grip from the corruptions, then I recommend that you use Arcane shot for the corruptions after a pre-casted cobra shot. If you are dpsing the amalgamation and only that, then you can save the arcane shot proc for the tendon unless you need more dps on the amalgamation.
I do not recommend to Multi-shot just for the sake of spending focus on something else.
Last edited by Hentrenson; 6th March 2012 at 19:33.